Industri Kreatif


Esports and the Media
  • 9781003273691
The debate is open. In the last decade the opinions and criteria in favor of its recognition as a sport discipline has meant the upcoming inclusion in the 2022 Asian Games, the development of an offic..
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Designing the Music Business
  • 978-3-030-48114-8
Music business research is a new multidisciplinary field that puts a number of different analytical approaches into mutual dialogue. It is located at the intersection of economic, artistic, musical, c..
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In this chapter, we introduce the book by first outlining the challenges of designing, writing and editing a research-based book during the COVID-19 pandemic. We explain why Part 1 features six chapte..
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SECURITY TECHNOLOGIES AND METHODS FOR ADVANCED CYBER THREAT INTELLIGENCE, DETECTION AND MITIGATION
  • 978-1-68083-835-0
The "Security Technologies and Methods for Advanced for Advanced Cyber Threat Intelligence, Detection and Mitigation" book builds on the experience of the Cyber- Trust EU project's (grant agreement 78..
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Artists have traditionally been depicted in academic literature as younger and more educated workers who gain less economic returns from their human capital investment and earn significantly lower sel..
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This study by Professor Justin O’Connor was commissioned by the Australia Council as part of a long-running and productive relationship between the council and the ARC Centre of Excellence on Creative..
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Corporate Social Responsibility: Organizational Strategy for Sustainable Growth
  • 978-3-0365-3073-4
Current discussions dealing with corporate social responsibility (CSR) have concentrated on solving queries, such as what promotes a firm's citizenship, under which environments firms conduct ethical ..
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Tourism, nature and sustainability
  • 978-92-893-5623-7
Tourism is one of the fastest growing economies of the word. This does not only imply that economic growth is increasing, but also that more travellers demand a greater variety of destinations and att..
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Tourism world currently stumbles due to Corona virus case that limits all human activities including those related to traveling. Various efforts in every country have been conducted to rebuild tourism..
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Business, Open Innovation and Art
  • 978-3-03936-616-3
For much of human history, artistry and craftsmanship were natural ingredients in product- making and commerce. The Industrial Age, taken over by machines and assembly lines, squeezed cultural values ..
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SUSTAINABLE DEVELOPMENT IN CREATIVE INDUSTRIES: EMBRACING DIGITAL CULTURE FOR HUMANITIES
  • 978-1-003-37248-6
Issues pertaining to the cultural industries and digital technology were also considered as a solution to the sustainability in Creative industries. How does the creative community and the realm of di..
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Drones and the Creative Industry
  • 978-3-319-95261-
The aim of this book is to disseminate the results and actions deployed within the H2020 European Project AiRT, Technology Transfer of RPAS (Remotely piloted aircraft systems) for the creative industr..
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THE MUSEUM AS EXPERIENCE: LEARNING, CONNECTION, AND SHARED SPACE
  • 9781802701470
Reflecting on the college museum that hosted the innovative learning and teaching experiences Heidt describes in his essay, he assesses the museum’s role in this way: “the … Museum saw itself as more ..
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Gaming and the Arts of Storytelling
  • 978-3-03921-232-3
The title of this collection makes use of some ambiguous terms: 'gaming' rather than 'videogames'; the plural ‘arts' rather than the singular 'art'. Similarly, the concept of 'storytelling' has an amb..
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